﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Minecraft.Model.Furniture
{
	/// <summary>
	/// 已经建造的家具列表查询实体
	/// </summary>
	[Serializable]
	public class FurnitureListSelectInfo
	{
		/// <summary>
		/// 家具Id
		/// </summary>
		public string furnitureId;
		/// <summary>
		/// itemId（来自于物品配置表）
		/// </summary>
		public string itemId;
		/// <summary>
		/// 家具在基地建造的坐标
		/// </summary>
		public Point3 point3;
		/// <summary>
		/// 家具角度
		/// </summary>
		public int angle;
	}
}
